Results 1 - 25 of 156 for Video games.
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If you love video games, you could be . . . / by Thea Feldman ; illustrated by Natalie Kwee
Books/Textual Material | 2019
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  • 1 copy ordered for Gumberg Library on 04-16-2020.
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Video games and the law / Ron Gard and Elizabeth Townsend Gard ; with contributions from John Billiris [and six others]
Books/Textual Material | 2017
Available at DCLI Treatise Collection (KF3994 .G37 2017)
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DCLI Treatise Collection KF3994 .G37 2017 AVAILABLE
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Music video games : performance, politics, and play / edited by Michael Austin
Books/Textual Material | 2016
Available at Gumberg Music Stacks - 5th Floor (ML3540.7 M93 2016)
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Gumberg Music Stacks - 5th Floor ML3540.7 M93 2016 AVAILABLE
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The high score and lowdown on video games / by Stephen Krensky ; illustrated by Scott Burroughs
Books/Textual Material | 2015
Available at Gumberg Curriculum Center Picture Books - 5th Floor (GV1469.3 .K735 2015)
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Gumberg Curriculum Center Picture Books - 5th Floor GV1469.3 .K735 2015 AVAILABLE
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Understanding video games : the essential introduction / Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
Books/Textual Material | 2008.
Not Available at Gumberg 3rd Floor (DUE 01-21-20 ~)
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Gumberg 3rd Floor GV1469.3 .E44 2008 DUE 01-21-20 ~
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Good video games + good learning : collected essays on video games, learning, and literacy / James Paul Gee
Books/Textual Material | c2007.
Available at Gumberg 3rd Floor (GV1469.3 .G438 2007)
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Gumberg 3rd Floor GV1469.3 .G438 2007 AVAILABLE
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Children, gender, video games : towards a relational approach to multimedia / Valerie Walkerdine
Books/Textual Material | 2007.
Not Available at Gumberg 3rd Floor (DUE 01-21-20 ~)
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Gumberg 3rd Floor HQ784 .V53 W35 2007X DUE 01-21-20 ~
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What video games have to teach us about learning and literacy / James Paul Gee
Books/Textual Material | 2003.
Not Available at Gumberg 3rd Floor (DUE 01-21-20 ~)
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Gumberg 3rd Floor GV1469.3 .G44 2003 DUE 01-21-20 ~
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Understanding motion capture for computer animation and video games / Alberto Menache
Books/Textual Material | c2000.
Available at Gumberg 2nd Floor (TR897.7 .M4597 2000)
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Gumberg 2nd Floor TR897.7 .M4597 2000 AVAILABLE
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Playing with power in movies, television, and video games : from Muppet Babies to Teenage Mutant Ninja Turtles / Marsha Kinder
Books/Textual Material | c1991.
Available at Gumberg 2nd Floor (PN1992.63 .K5 1991)
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Gumberg 2nd Floor PN1992.63 .K5 1991 AVAILABLE
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Sound play : video games and the musical imagination / William Cheng
Books/Textual Material | 2014
Available at Gumberg 3rd Floor (GV1469.3 .C495 2014)
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Playing with sound : a theory of interacting with sound and music in video games / Karen Collins
Books/Textual Material | 2013
Available at Gumberg 2nd Floor (QA76.76 .I59 C653 2013)
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Gumberg 2nd Floor QA76.76 .I59 C653 2013 WITHDRAWN
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Media literacy : thinking critically about video games & virtual worlds / Peyton Paxson
Books/Textual Material | 2009.
Available at Gumberg Curriculum Center Stacks - 5th Floor (P96 .M4 P395 2009X)
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Game over [videorecording] : gender, race & violence in video games / produced and directed by Nina Huntemann
Video | c2002.
Available at Gumberg AV Materials DVDs - 1st Floor (DVD-0488)
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Gumberg AV Materials DVDs - 1st Floor DVD-0488 AVAILABLE
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Mind and media : the effects of television, video games, and computers / Patricia Marks Greenfield
Books/Textual Material | 1984.
Available at Gumberg 3rd Floor (HQ784.M3 G73 1984)
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Gumberg 3rd Floor HQ784.M3 G73 1984 AVAILABLE
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Software protection and marketing : computer programs and data bases, video games and motion pictures / Morton David Goldberg, chairman
Books/Textual Material | c1983
Available at ACLL Upper Stacks (KF3024.C6 S6 1983 v.1) plus 1 more
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ACLL Upper Stacks KF3024.C6 S6 1983 v.1 AVAILABLE
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The art of game design : a book of lenses / Jesse Schell
Books/Textual Material | 2020
Available at Gumberg 2nd Floor (QA76.76.C672 S34 2020)
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Mac cracks the code / by Mac Barnett ; illustrated by Mike Lowery
Books/Textual Material | 2020
Available at Gumberg Curriculum Center Chapter Books - 5th Floor (PZ7.B26615 MAC BK.4)
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Robo-Rabbit Boy, go! / Thomas Flintham
Books/Textual Material | 2019
Available at Gumberg Curriculum Center Chapter Books - 5th Floor (PZ7.1.F585 PRESS NO.7)
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Enter the mine / by Pat + Jen from PopularMMOs ; illustrated by Dani Jones
Books/Textual Material | 2019
Available at Gumberg Curriculum Center Chapter Books - 5th Floor (PZ7.7.J824 Ent 2019x)
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The Palgrave handbook of the philosophy of film and motion pictures / Noël Carroll, Laura T. Di Summa, Shawn Loht, editors
Books/Textual Material | 2019
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  • 1 copy ordered for Gumberg Library on 04-21-2020.
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Computer games and immersive entertainment : next frontiers in intellectual property law / Chrissie Scelsi and Ross A. Dannenberg, editors
Books/Textual Material | 2019
Available at ACLL Treatises Collection (KF3024.C6 C625 2019)
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ACLL Treatises Collection KF3024.C6 C625 2019 AVAILABLE
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The super side-quest test! / Thomas Flintham
Books/Textual Material | 2019
Available at Gumberg Curriculum Center Chapter Books - 5th Floor (PZ7.1.F585 PRESS NO.6)
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Video game law in a nutshell / Dan D. Nabel, Bill Chang
Books/Textual Material | 2018
Available at DCLI Treatise Collection (KF3994 .N22 2018)
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DCLI Treatise Collection KF3994 .N22 2018 AVAILABLE
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How smart machines think / Sean Gerrish ; foreword by Kevin Scott, CTO, Microsoft
Books/Textual Material | 2018
Available at Gumberg 2nd Floor (QA76.87 .G49 2018)
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Gumberg 2nd Floor QA76.87 .G49 2018 AVAILABLE
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