If you love video games, you could be . . .
/ by Thea Feldman ; illustrated by Natalie Kwee
Books/Textual Material
|
2019
Copies on order
Video games and the law
/ Ron Gard and Elizabeth Townsend Gard ; with contributions from John Billiris [and six others]
Books/Textual Material
|
2017
Available at DCLI Treatise Collection (KF3994 .G37 2017)
Music video games : performance, politics, and play
/ edited by Michael Austin
Books/Textual Material
|
2016
Available at Gumberg Music Stacks - 5th Floor (ML3540.7 M93 2016)
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Location | Call No. | Status |
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Gumberg Music Stacks - 5th Floor | ML3540.7 M93 2016 | AVAILABLE |

The high score and lowdown on video games
/ by Stephen Krensky ; illustrated by Scott Burroughs
Books/Textual Material
|
2015
Available at Gumberg Curriculum Center Picture Books - 5th Floor (GV1469.3 .K735 2015)
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Items
Location | Call No. | Status |
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Gumberg Curriculum Center Picture Books - 5th Floor | GV1469.3 .K735 2015 | AVAILABLE |

Understanding video games : the essential introduction
/ Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
Books/Textual Material
|
2008.
Not Available at Gumberg 3rd Floor (DUE 01-21-20 ~)
Good video games + good learning : collected essays on video games, learning, and literacy
/ James Paul Gee
Books/Textual Material
|
c2007.
Available at Gumberg 3rd Floor (GV1469.3 .G438 2007)
Children, gender, video games : towards a relational approach to multimedia
/ Valerie Walkerdine
Books/Textual Material
|
2007.
Not Available at Gumberg 3rd Floor (DUE 01-21-20 ~)
What video games have to teach us about learning and literacy
/ James Paul Gee
Books/Textual Material
|
2003.
Not Available at Gumberg 3rd Floor (DUE 01-21-20 ~)
Understanding motion capture for computer animation and video games
/ Alberto Menache
Books/Textual Material
|
c2000.
Available at Gumberg 2nd Floor (TR897.7 .M4597 2000)
Playing with power in movies, television, and video games : from Muppet Babies to Teenage Mutant Ninja Turtles
/ Marsha Kinder
Books/Textual Material
|
c1991.
Available at Gumberg 2nd Floor (PN1992.63 .K5 1991)
Sound play : video games and the musical imagination
/ William Cheng
Books/Textual Material
|
2014
Available at Gumberg 3rd Floor (GV1469.3 .C495 2014)
Playing with sound : a theory of interacting with sound and music in video games
/ Karen Collins
Books/Textual Material
|
2013
Available at Gumberg 2nd Floor (QA76.76 .I59 C653 2013)
Media literacy : thinking critically about video games & virtual worlds
/ Peyton Paxson
Books/Textual Material
|
2009.
Available at Gumberg Curriculum Center Stacks - 5th Floor (P96 .M4 P395 2009X)
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Items
Location | Call No. | Status |
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Gumberg Curriculum Center Stacks - 5th Floor | P96 .M4 P395 2009X | AVAILABLE |

Game over [videorecording] : gender, race & violence in video games
/ produced and directed by Nina Huntemann
Video
|
c2002.
Available at Gumberg AV Materials DVDs - 1st Floor (DVD-0488)
Mind and media : the effects of television, video games, and computers
/ Patricia Marks Greenfield
Books/Textual Material
|
1984.
Available at Gumberg 3rd Floor (HQ784.M3 G73 1984)
Software protection and marketing : computer programs and data bases, video games and motion pictures
/ Morton David Goldberg, chairman
Books/Textual Material
|
c1983
Available at ACLL Upper Stacks (KF3024.C6 S6 1983 v.1) plus 1 more
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ACLL Upper Stacks | KF3024.C6 S6 1983 v.1 | AVAILABLE |




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ACLL Upper Stacks | KF3024.C6 S6 1983 v.1 | AVAILABLE |

The art of game design : a book of lenses
/ Jesse Schell
Books/Textual Material
|
2020
Available at Gumberg 2nd Floor (QA76.76.C672 S34 2020)
Mac cracks the code
/ by Mac Barnett ; illustrated by Mike Lowery
Books/Textual Material
|
2020
Available at Gumberg Curriculum Center Chapter Books - 5th Floor (PZ7.B26615 MAC BK.4)
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Location | Call No. | Status |
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Gumberg Curriculum Center Chapter Books - 5th Floor | PZ7.B26615 MAC BK.4 | AVAILABLE |

Robo-Rabbit Boy, go!
/ Thomas Flintham
Books/Textual Material
|
2019
Available at Gumberg Curriculum Center Chapter Books - 5th Floor (PZ7.1.F585 PRESS NO.7)
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Location | Call No. | Status |
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Gumberg Curriculum Center Chapter Books - 5th Floor | PZ7.1.F585 PRESS NO.7 | AVAILABLE |

Enter the mine
/ by Pat + Jen from PopularMMOs ; illustrated by Dani Jones
Books/Textual Material
|
2019
Available at Gumberg Curriculum Center Chapter Books - 5th Floor (PZ7.7.J824 Ent 2019x)
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Items
Location | Call No. | Status |
---|---|---|
Gumberg Curriculum Center Chapter Books - 5th Floor | PZ7.7.J824 Ent 2019x | AVAILABLE |

The Palgrave handbook of the philosophy of film and motion pictures
/ Noël Carroll, Laura T. Di Summa, Shawn Loht, editors
Books/Textual Material
|
2019
Copies on order
Computer games and immersive entertainment : next frontiers in intellectual property law
/ Chrissie Scelsi and Ross A. Dannenberg, editors
Books/Textual Material
|
2019
Available at ACLL Treatises Collection (KF3024.C6 C625 2019)
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Items
Location | Call No. | Status |
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ACLL Treatises Collection | KF3024.C6 C625 2019 | AVAILABLE |




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Items
Location | Call No. | Status |
---|---|---|
ACLL Treatises Collection | KF3024.C6 C625 2019 | AVAILABLE |

The super side-quest test!
/ Thomas Flintham
Books/Textual Material
|
2019
Available at Gumberg Curriculum Center Chapter Books - 5th Floor (PZ7.1.F585 PRESS NO.6)
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Location | Call No. | Status |
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Gumberg Curriculum Center Chapter Books - 5th Floor | PZ7.1.F585 PRESS NO.6 | AVAILABLE |

Video game law in a nutshell
/ Dan D. Nabel, Bill Chang
Books/Textual Material
|
2018
Available at DCLI Treatise Collection (KF3994 .N22 2018)
How smart machines think
/ Sean Gerrish ; foreword by Kevin Scott, CTO, Microsoft
Books/Textual Material
|
2018
Available at Gumberg 2nd Floor (QA76.87 .G49 2018)